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Gnomon_Character_UV_Mapping_DVD Tutorials, Maya
   
 
Gnomon_Character_UV_Mapping_DVD

Instructor:
Sean MILLS


Formats: (Mac or PC only)
DVD-ROM
System Requirements


Starting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose. You then reduce the model1s structure detail to create a 2D mesh suitable for texturing via a proxy model. Sean then shows you how to transform those UVs to a master object which can be textured and animated. By the time you complete this DVD, you1ll be able to take a complete 3D character and create the desired texture space without stretching or overlapping, where every pixel on the model is unique and can be either painted in a 3D package, or as flat art in Photoshop.

 
 

SimplyMaya_Centaur_High_Poly Tutorials » Maya
   
 
SimplyMaya_Centaur_High_Poly
SimplyMaya_Centaur_High_Poly
SimplyMaya_Centaur_High_Poly

Description:

Have you always liked mystical creatures? The centaur tutorial covers all the aspects of modeling a realistic looking creature from start to finish. The tutorial is great for intermediate to advanced users and covers modeling the head, eyes, mouth, body and even his armour. It also shows how to build and maintain proper topology of your models geometry.

You will begin this tutorial by setting up Image planes to aid you in creating the correct size and proportion of the model in nurbs. Once you have roughed out the size of your creature you will dive into the world of converting geometry from nurbs to polygons and then polygons to sub-ds, as well as adding detail using many different modeling tools to achieve a very realistic look. This tutorial will definatly give you a good understanding of how to start creating your own high res models.

This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine http://www.divx.com. This will play fine on both a Mac and a PC.

 
 

Gnomon Workshop - Maya Training - Humanoid Modeling Tutorials » Maya
   
 
Gnomon Workshop - Maya Training - Humanoid Modeling

In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.

**Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin.

3 1/2 hours of lecture.

Product Code: SMI03

 
 

Gnomon Head and Body modeling for games Tutorials » Maya
   
 
Gnomon Head and Body modeling for games

3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

...

 
 



Gnomon.maya.training.video-rendering.i, Ii, Iii.dvdrip Tutorials, Maya
   
 
Gnomon.maya.training.video-rendering.i, Ii, Iii.dvdrip

Gnomon.maya.training.video-rendering.i, Ii, Iii.dvdrip

 
 

Alias Maya Techniques?? | Polygon Lighting, Texturing and Shading Tutorials, Maya
   
 
Alias Maya Techniques?? | Polygon Lighting, Texturing and Shading

[B] Maya Techniques | Polygon Lighting, Texturing and Shading will save you time and frustration when texturing your polygonal models. Learn to bake lighting directly into your model and save valuable time at the rendering stage. Discover how properly placing your textures on your polygonal models will help you achieve better and faster results. With a special focus on techniques recommended for video game art creation, this DVD will provide you with valuable solutions when building characters and props in Maya.

 
 

Studio Kyrilo-MayaCharacterRigging Tutorials » Maya
   
 
Studio Kyrilo-MayaCharacterRigging

Description:
Studio Kyrilo-MayaCharacterRigging

 
 



Simply Maya GI texturing Tutorials » Maya
   
 
Simply Maya GI texturing

Simply Maya | GI texturing

Reupload the old link has been deleted

info

This tutorial will cover the creation of custom brushes and seamless tileable textures in Photoshop followed by how to create a uv layout for a polygonal and subdivison surface character model in Maya. After these first few chapters, create realistic skin textures using a combination of hi resolution photographs and airbrushing, again within Photoshop using layers, then back into Maya to fine tune the textures using IPR (Interactive Photorealistic Rendering). All this and more in the second Simply Maya GI Character series of DVDs!