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 Digital Tutors Maya Unlimited Fluid Effects Website.Link..: http://www.digitaltutors.com/store/product.php?productid=76&cat=57&page=1 Learn how to accurately create and render fluid effects in Maya with over 3 hours of interactive training. Ideal for new and beginning users. Popular highlights include: * Dynamic Simulations * Container Properties * Texturing * Color Maps * Emitting Fluids from Objects and Curves * Colliding Fluids with Objects * Pond and Ocean Systems * Wakes * Explosions * Creating Atmospheric Systems |
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| Gnomon_Workshop_Maya_Animation_Deformers_Clusters and Blendshape |
Tutorials » Maya |
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  Instructor: Alex ALVAREZ Formats: DVD/DVD-ROM Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one. Maya offers a large suite of unique deformers which can be used in conjuction with each other to yield complex effects. Whether you are rigging a character or designing a crashing wave, a thorough understanding of Maya??s deformers is crucial. Simple mistakes made early on can cause big problems down the road. Clusters and Blendshape are two indispensible deformers which you will find yourself relying on over and over again. Clusters allow you to apply transform node functionality to multiple vertices, while Blendshape is a morphing tool. We examine the application of these deformers to NURBS, Polygons and Subdivision surfaces (including NURBS patch models), with a focus on higher-level workflow techniques. Product Code: DEF01 Clusters Paint Select Component Editor Weight Tool Edit Membership Blendshape NURBS Polygons SubD Surfaces Deformation Order 01: Introduction 02: Clusters 03: Weighting 04: Relative Mode 05: Blendshape Basics 06: Organizing Targets 07: Poly / SubD 08: Patch Models 09: Inbetween 10: Credits Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution. Alex is founder and director of The Gnomon Workshop and of Gnomon School of Visual Effects in Hollywood. Alex has been published in industry magazines, websites, and books - plus he has taught courses at several major trade conferences. His character animation projects have appeared on many computer graphics websites, on the cover of the ???Maya Character Animation?? book published by New Riders, and his 'Zufuhr' project was commissioned by Alias for their Siggraph stage presentations. Alex is president of the Los Angeles Alias Users Group and sits on the Advisory Board for Highend3D.com. Prior to Gnomon, Alex worked for Alias, as a consultant and trainer for studios in the Los Angeles area. Alex is an alumni of the Art Center College of Design and the University of Pennsylvania. |
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SIMPLYMAYA.COM SCIFI GORILLA MODELING DVDR  http://www.simplymaya.com/movie_pages/tutorial.mhtml?tut_id=126 Doom meets King Kong in this tutorial that covers a combination of organic and hard surface modelling. In the organic section you will learn how to create all the basic shapes and proportions of your character with nurbs primitives. Once you have the right shapes and size we'll convert all our nurbs into polygons to start attaching geometry and adding details. |
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  Instructor: Ethan SUMMERS Formats: (Mac or PC only) DVD-ROM System Requirements This DVD illuminates the particulars of getting the most out of Maya??s Paint Effects. In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations. You??ll also learn to correct such frequently occurring errors as blown-out lighting and bad shadows. Finally, Ethan shows you how to integrate Paint Effects with Pixologic ZBrush and Maya??s Dynamics. Over 4 hours of lecture. Product Code: ESU02 Large Scale Scenes Wind Deformation Light and Shadow Brush Tuning Pixologic ZBrush with Paint Effects Refining Poly Paint Effects Objects Paint Effects as an Object Detailer Paint Effects as Particle Emitters 01. Introduction - Recap of Paint Effects 02. Optimizing Complex Paint Effects Scenes 03. Lattices and Deformation 04. Detailing a Polygon Tree in Paint Effects 05. More Uses for Paint Effects 06. Typical Paint Effects Workflow 07. Paint Effects as Particle Emitters Click here http://legacy.gnomononline.com/workshop/clips/esu02_lc.mov to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768 with higher quality compression . View the stills to the right to see the actual resolution. Ethan Summers is a multidisciplinary artist whose interests include CG environments, where he has 13 years experience for clients including NASA, Mattel, Microsoft, Electronic Arts, Hewlett Packard, Disney, Sundance Films, Viacom Interactive, Hasbro, Coca Cola and IBM. He is also a fine artist working in abstract painting and sculpted art cars. He has international work experience in Mexico, Japan and the USA. Ethan??s other interests include brainstorming design concepts for intuitive software for artists and riding his bicycle whenever possible. Ethan lives in Santa Cruz, California. |
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  Instructor: Matt HARTLE Formats: (Mac or PC only) DVD-ROM System Requirements In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting. Using multiple examples for each topic, this DVD teaches you efficient ways of using tools, examining numerous ways to recognize and eliminate artifacts. 2 1/2 hours of lecture. Product Code: MHA03 Global Illumination Caustics Final Gather Image Based Lighting 01: Global Illumination 02: Caustics 03: Final Gather 04: Final Gather and Global Illumination 05: Image Based Lighting Click here http://legacy.gnomononline.com/workshop/clips/mha03_lc.mov to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution. Matt Hartle is currently 3D department head and senior animator at BLT Communications/AV. While at BLT, he has worked on many projects, including trailers for Troy, Riddick, Scooby Doo 2, Swat, and X-Men 2. As a freelance 3D artist and compositor, Matt's recent projects include Van Helsing, and Scorched. Matt has taught at various institutes for animation and visual effects, including the Academy of Art, San Francisco, the Art Institute of Los Angeles and Gnomon School of Visual Effects in Hollywood. Matt studied Illustration at the Art Center College of Design. |
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  Instructor: Matt HARTLE Formats: (Mac or PC only) DVD-ROM System Requirements In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting. Using multiple examples for each topic, this DVD teaches you efficient ways of using tools, examining numerous ways to recognize and eliminate artifacts. 2 1/2 hours of lecture. Product Code: MHA03 Global Illumination Caustics Final Gather Image Based Lighting 01: Global Illumination 02: Caustics 03: Final Gather 04: Final Gather and Global Illumination 05: Image Based Lighting Click here http://legacy.gnomononline.com/workshop/clips/mha03_lc.mov to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution. Matt Hartle is currently 3D department head and senior animator at BLT Communications/AV. While at BLT, he has worked on many projects, including trailers for Troy, Riddick, Scooby Doo 2, Swat, and X-Men 2. As a freelance 3D artist and compositor, Matt's recent projects include Van Helsing, and Scorched. Matt has taught at various institutes for animation and visual effects, including the Academy of Art, San Francisco, the Art Institute of Los Angeles and Gnomon School of Visual Effects in Hollywood. Matt studied Illustration at the Art Center College of Design. |
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