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Digital Tutors Body Mechanics and Animation in Maya Pushing Objects Tutorials » Maya
   
 
Digital Tutors Body Mechanics and Animation in Maya Pushing Objects

Digital Tutors Body Mechanics and Animation in Maya Pushing Objects

Website.........:http://www.digitaltutors.com/store/product.php?productid=2455


A comprehensive guide to learning character animation and body mechanics

 
 

Digital Tutors Body Mechanics and Animation in Maya Pulling Objects Tutorials » Maya
   
 
Digital Tutors Body Mechanics and Animation in Maya Pulling Objects

Digital Tutors Body Mechanics and Animation in Maya Pulling Objects

Website.........:http://www.digitaltutors.com/store/product.php?productid=2195&cat=0&page=1

A comprehensive guide to learning character animation and body mechanics


 
 

Alias_Pipeline_techniques_maya_and_alias_motionbuilder Tutorials » Maya
   
 
Alias_Pipeline_techniques_maya_and_alias_motionbuilder

Pipeline Techniques | Maya and Alias MotionBuilder is your shortcut to making the best decisions when setting up your

production pipeline. Making the right decisions from the beginning can help you avoid costly or time-consuming issues later

on. This DVD will help you explore a sample production from the early modeling stages through the complete production cycle.

Make the best use of the greatest strengths of both Maya and MotionBuilder and learn how both tools can help you meet your

unique requirements. You'll understand the advantages of both applications and how you can determine your workflows to better

 
 

GNOMON MAYA TRAINING | UV Mapping 101 - Fundamental Layout Techniques with Sean Mills Tutorials, Maya
   
 
GNOMON MAYA TRAINING | UV Mapping 101 - Fundamental Layout Techniques with Sean Mills

GNOMON MAYA TRAINING
UV Mapping 101 - Fundamental Layout Techniques with Sean Mills

More Info

In this DVD, Sean Mills covers the fundamentals of creating the UV space to prepare your model for texturing. Using several modified primitives as examples, Sean takes you through the necessary steps to map UVs and prepare your newly completed polygonal model for texturing. By creating a 2D version of the mesh, you give your 2D textures the instructions they need to land accurately on your model. By the end of this lecture, you'll be familiar with the basics of UV layout and its relationship to modified primitives.

1 1/2 hours of lecture.


 
 



DIGITAL TUTORS MAYA UNLIMITED HAIR Tutorials, Maya
   
 
DIGITAL TUTORS MAYA UNLIMITED HAIR

DIGITAL TUTORS MAYA UNLIMITED HAIR

url :
http://www.digitaltutors.com/

"Maya Unlimited: Hair" guides you through the entire process of creating hair in a series of interactive projects. The innovative concepts and methods used for each process are presented in clear and easy-to-follow steps with an array of self-paced training exercises. Breakthrough techniques you will learn:

* Paint Hair tool
* Modify Curve tools
* Scale Ramp Widgets
* Hair turbulence
* using MEL to change attributes
* braiding and creating curly hair
* rendering in mental ray
* and more...

 
 

Digital Tutors Maya Unlimited Fur Tutorials, Maya
   
 
Digital Tutors Maya Unlimited Fur

Digital Tutors Maya Unlimited Fur

Website.Link..: http://www.digitaltutors.com/store/product.php?productid=41&cat=57&page=1

Easily learn Maya Fur with 2 hours of fun interactive training.
Great for new and beginning users.

Popular highlights include:
* Adjusting Fur Attributes
* Randomizing Fur Attributes
* Shading Fur
* Adding Attractors
* Adjusting Attractors
* Dynamic Forces
* Creating a Grid of Attractors
* Adding Fur to NURBS Objects
* Creating Custom Maps
* Setting Color and Feedback
* Combing Fur

 
 

Digital Tutors Maya Unlimited Fluid Effects Tutorials, Maya
   
 
Digital Tutors Maya Unlimited Fluid Effects

Digital Tutors Maya Unlimited Fluid Effects

Website.Link..: http://www.digitaltutors.com/store/product.php?productid=76&cat=57&page=1

Learn how to accurately create and render fluid effects in
Maya with over 3 hours of interactive training. Ideal for
new and beginning users.

Popular highlights include:
* Dynamic Simulations
* Container Properties
* Texturing
* Color Maps
* Emitting Fluids from Objects and Curves
* Colliding Fluids with Objects
* Pond and Ocean Systems
* Wakes
* Explosions
* Creating Atmospheric Systems

 
 



Gnomon_Workshop_Maya_Animation_Deformers_Clusters and Blendshape Tutorials » Maya
   
 
Gnomon_Workshop_Maya_Animation_Deformers_Clusters and Blendshape
Gnomon_Workshop_Maya_Animation_Deformers_Clusters and Blendshape

Instructor:
Alex ALVAREZ


Formats:
DVD/DVD-ROM


Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one. Maya offers a large suite of unique deformers which can be used in conjuction with each other to yield complex effects. Whether you are rigging a character or designing a crashing wave, a thorough understanding of Maya??s deformers is crucial. Simple mistakes made early on can cause big problems down the road.

Clusters and Blendshape are two indispensible deformers which you will find yourself relying on over and over again. Clusters allow you to apply transform node functionality to multiple vertices, while Blendshape is a morphing tool. We examine the application of these deformers to NURBS, Polygons and Subdivision surfaces (including NURBS patch models), with a focus on higher-level workflow techniques.

Product Code: DEF01


Clusters
Paint Select
Component Editor
Weight Tool
Edit Membership


Blendshape
NURBS
Polygons
SubD Surfaces
Deformation Order

01: Introduction
02: Clusters
03: Weighting
04: Relative Mode
05: Blendshape Basics
06: Organizing Targets
07: Poly / SubD
08: Patch Models
09: Inbetween
10: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Alex is founder and director of The Gnomon Workshop and of Gnomon School of Visual Effects in Hollywood. Alex has been published in industry magazines, websites, and books - plus he has taught courses at several major trade conferences. His character animation projects have appeared on many computer graphics websites, on the cover of the ???Maya Character Animation?? book published by New Riders, and his 'Zufuhr' project was commissioned by Alias for their Siggraph stage presentations. Alex is president of the Los Angeles Alias Users Group and sits on the Advisory Board for Highend3D.com. Prior to Gnomon, Alex worked for Alias, as a consultant and trainer for studios in the Los Angeles area. Alex is an alumni of the Art Center College of Design and the University of Pennsylvania.