2 CD
Highlights
* Setting up Environmental Geometry
* Light Placement Techniques
* Emitting Photons from Light Source
* Visualizing Photon Maps in Viewport
* Tuning Photon Intensity
* Smoothing GI Photons with Final Gather
* Incorporating Maya and mental ray Materials
* Adjusting Photonic Attributes of Materials
* Altering Geometry for Optimum GI
* Rendering Images to HDR Format
* Adding realism with Ambient Occlusion
* Fine-tuning Renders with External Apps
* Adjusting Exposure with Camera Lens Shaders
* Using Multi-bounce Final Gather as GI Alternative
* Creating and Storing Rendering Presets