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| SimplyMaya - Modeling The Sea Creature |
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 SimplyMaya - Modeling The Sea Creature info Simplymaya is proud to present, from the far depths of the sea, the sea creature modeling and texturing tutorial. This tutorial will start off by creating image planes to help us achieve our basic shape and size in nurbs.Once we have our new character blocked out we will then convert our nurbs to polys so we can start editing our new poly geometry using tools like spilt polygon and extrude face/edge. After we have added a lot of edges and geometry we will then convert into sub's to shape the details of the arms and body. When the model is finished we will dive into the world of UV mapping where you will learn how to create and make effective flat UV's to import into a paint program like Photoshop. Some of the tools you will learn are planar map, automatic map, and move/sew UV's. Once the UV's are complete we will import a UV snapshot into Photoshop where we will paint our color maps using layers and different brushes. We will also cover how to make bump, specular and transparent maps to give your character a realistic look. |
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| SimplyMaya The Pirate Ship modeling |
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 SimplyMaya The Pirate Ship modeling info If you are a fan of the big sea and love old ships then the Pirate modeling - texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set. You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. Well be using a variety of tools and techniques such as split polygon tool, 'move vertices' as well as 'convert to Subdivisions'to have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing. We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map'and planar map', as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV's are finished and we've taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships'surface. Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look. |
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| SimplyMaya The Pirate Ship modeling |
Tutorials |
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If you are a fan of the big sea and love old ships then the Pirate modeling - texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set. You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. Well be using a variety of tools and techniques such as split polygon tool, 'move vertices' as well as 'convert to Subdivisions'to have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing. We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map'and planar map', as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV's are finished and we've taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships'surface. Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look. |
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| SimplyMaya - Modeling The Sea Creature |
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SimplyMaya - Modeling The Sea Creature  info Simplymaya is proud to present, from the far depths of the sea, the sea creature modeling and texturing tutorial. This tutorial will start off by creating image planes to help us achieve our basic shape and size in nurbs.Once we have our new character blocked out we will then convert our nurbs to polys so we can start editing our new poly geometry using tools like spilt polygon and extrude face/edge. After we have added a lot of edges and geometry we will then convert into sub's to shape the details of the arms and body. ... |
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| Gnomon Maya Training DVD-Maya Fluid Effects-Fundamentals |
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Gnomon Maya Training DVD-Maya Fluid Effects-Fundamentals  info Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. ... |
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| Digital Tutors - ZBrush and Maya Integration |
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 Model this amazing monster in Maya and then finish the detailing in ZBrush. Amazing Tutorial that takes you through the whole process step by step... Brilliant... |
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