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SimplyMaya - Modeling The Sea Creature Tutorials
   
 
SimplyMaya - Modeling The Sea Creature

SimplyMaya - Modeling The Sea Creature

info

Simplymaya is proud to present, from the far depths of the sea, the sea creature modeling and texturing tutorial. This tutorial will start
off by creating image planes to help us achieve our basic shape and size in nurbs.Once we have our new character blocked out we will then
convert our nurbs to polys so we can start editing our new poly geometry using tools like spilt polygon and extrude face/edge. After we have
added a lot of edges and geometry we will then convert into sub's to shape the details of the arms and body.
When the model is finished we will dive into the world of UV mapping where you will learn how to create and make effective flat UV's to
import into a paint program like Photoshop. Some of the tools you will learn are planar map, automatic map, and move/sew UV's. Once the UV's
are complete we will import a UV snapshot into Photoshop where we will paint our color maps using layers and different brushes. We will also
cover how to make bump, specular and transparent maps to give your character a realistic look.

 
 

SimplyMaya The Pirate Ship modeling Tutorials
   
 
SimplyMaya The Pirate Ship modeling

SimplyMaya The Pirate Ship modeling

info

If you are a fan of the big sea and love old ships then the Pirate modeling - texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set.
You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. Well be using a variety of tools and techniques such as split polygon tool, 'move vertices' as well as 'convert to Subdivisions'to have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing.
We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map'and planar map', as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV's are finished and we've taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships'surface.
Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look.

 
 

Gnomon DVD Zbrush Production Pipeline (and 3d external programs) Tutorials
   
 
Gnomon DVD Zbrush Production Pipeline (and 3d external programs)

4 hours of Lecture | Cd 1: 29x98Mb + 1x69Mb 800x600 | Cd 2: 18x98Mb + 1x46Mb 800x600

This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.

 
 

Maya Gnomon Dvd Character Animating 2: Animating Bi-peds Tutorials
   
 
Maya Gnomon Dvd Character Animating 2: Animating Bi-peds

~720Mb (mpeg file) | 800x600 | 7 x 95Mb + 1 x 19Mb | approx: 2 hours 10 min

In this lecture we will begin to understand the gaits of certain bipeds and how studying their movement will enable us to give our characters propulsion and weight. We will learn how overlapping action can be achieved via offsetting keyed attributes on the timeline and in the graph editor. Furthermore, it is important for our characters to have personality we will explore ways of bringing life to the animation.

 
 



SimplyMaya The Pirate Ship modeling Tutorials
   
 
If you are a fan of the big sea and love old ships then the Pirate modeling - texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set.
You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. Well be using a variety of tools and techniques such as split polygon tool, 'move vertices' as well as 'convert to Subdivisions'to have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing.
We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map'and planar map', as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV's are finished and we've taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships'surface.
Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look.
SimplyMaya The Pirate Ship modeling

 
 

SimplyMaya - Modeling The Sea Creature Tutorials
   
 
SimplyMaya - Modeling The Sea Creature


SimplyMaya - Modeling The Sea Creature

info

Simplymaya is proud to present, from the far depths of the sea, the sea creature modeling and texturing tutorial. This tutorial will start off by creating image planes to help us achieve our basic shape and size in nurbs.Once we have our new character blocked out we will then convert our nurbs to polys so we can start editing our new poly geometry using tools like spilt polygon and extrude face/edge. After we have added a lot of edges and geometry we will then convert into sub's to shape the details of the arms and body.

...

 
 

Gnomon Maya Training DVD-Maya Fluid Effects-Fundamentals Tutorials
   
 
Gnomon Maya Training DVD-Maya Fluid Effects-Fundamentals

Gnomon Maya Training DVD-Maya Fluid Effects-Fundamentals

info

Fluid dynamics are rapidly becoming a powerful alternative to particle effects.
In the first lecture of this series, effects animator David Schoneveld introduces
you to the rules of fluid production, showing how Maya Fluid Effects can be used
for everything from smoke, dust and explosions, to underwater plane crashes and
more. David details the fluid menu, emitter and container attributes, as well as
shading and texturing, while conveying an understanding of the dynamic attributes
of fluid dynamics and their uses in production. The lesson also details the
basics of ponds, emphasizing an understanding of the fluid shader and texture

controls.

...

 
 



Digital Tutors - ZBrush and Maya Integration Tutorials
   
 

Digital Tutors - ZBrush and Maya Integration

Model this amazing monster in Maya and then finish the detailing in ZBrush.
Amazing Tutorial that takes you through the whole process step by step... Brilliant...