Gnomon - Texture Painting - Weathered Surfaces

INFO
Photorealistic Texturing with Paul Campion
Objects created using 3D computer graphics have a tendency to
appear too perfect and therefore slightly unrealistic. To create
more natural textures, it is necessary to be able to observe and
understand how real world objects become worn and dirty with
age. This DVD focuses on how the understanding and use of
aging, and wear and tear on an object can help add realism to
your textures. Paul demonstrates how different surface materials
can be simulated using simple color, bump, specular, reflection
and transparency maps. These principles are illustrated by the
texturing of a rustic lantern and weathered house using Adobe Photoshop.
TOPICS COVERED
* Shooting Photographic Reference
* Photographing Buildings
* Building Observation Skills
* Understanding Different Material Surfaces
* Simulating Aging, Wear & Tear
* Realistic Detail Using Masks
* Architectural Details & Scale
* Painting Interiors
* Realistic Transparency & Reflection Maps
Software: Adobe Photoshop & Autodesk Maya
Over 7 hours of lecture.
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