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Excel Dersleri Video, Tutorials, Other
   
 
Excel Dersleri

Turkiye'den bir Excel calismasi

 
 

Manual de CSS Tutorials » Other
   
 
Manual de CSS

Peque?o Manual de CSS
PDF | 28 paginas | 349 KB | Espa?ol

 
 

Simply Maya The Anime Character modeling & texturing Tutorials » Maya
   
 
Simply Maya The Anime Character modeling & texturing

Simply Maya The Anime Character modeling & texturing


info

This tutorial is geared for intermediate Maya users. If you're into anime characters then this tutorial is right up your alley. We will start off this tutorial by using just a concept sketch to model the character unlike other tutorials which used a side and front view. This will encourage you to rely on your visual and artistic skills to complete the shape of the model.
The modeling techniques used will be shaping in nurbs, converting to polygons to add details and then into sub'ds to define the final shapes. Some of the tools covered in the modeling sections are split polygon tool, cut face tool and sculpt surfaces tool, just to name a few.
Once the modeling of our new character is complete we move toward preparing our model for texturing. We do this by laying out the Uv's for all the separate parts of the body to make them flat so we can get a nice clean UV snap shot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew uv's. After the Uv's are finished and your snap shot is taken we jump into a paint program to start adding color and texture to our model.
You will learn how to use layers for different areas as well as how to stain up certain parts of the body like the head and shirt for a more natural look. The last section covers how to texture a few of the nurbs surfaces of our character such as the hair, using Maya built-in shading networks.

 
 

simply maya Car Modeling and texturing (3 DVDs) Tutorials » Maya
   
 
simply maya Car Modeling and texturing (3 DVDs)

simply maya Car Modeling and texturing (3 DVDs)


info

This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primitives as well as polygons to achieve the basic shape of the car.
Then we'll combine and edit the geometry to refine our shape and start adding details where lights are found for the contours of the body. Some of the tools we will be using are split polygon, cut face tools. as well as extrude face and edge tools. When the modeling of the car is complete we will begin setting it up for texturing. We'll cover the UV editor and how to lay flat UV's of your geometry using the tool set found in the editor. We will then take a snapshot of the UV's and import them into a paint program where you will learn how to add color using layers as well as the basic techniques of adding stripes of color to your car if you wanted to do so in the future.
Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..

 
 



cmiVFX: Apple Shake Training DVD 02 Tutorials
   
 
cmiVFX: Apple Shake Training DVD 02


Apple Shake Training DVD 2:
Intermediate Shake
EST running time: 90 Minutes

 
 

Huge list - Maya Tutorials and After Effects Tutorials
   
 
Huge list - Maya Tutorials and After Effects

Huge lists

Download Tutorial Doc
Password: felix07

 
 

Convertir de Photoshop a CSS Tutorials
   
 
Pasar tu archivo psd, jpg, gif, etc. a un documento CSS.

How to convert your photoshop document to a CSS.
Convertir de Photoshop a CSS

 
 



XSI-Adv. Character Rigging V4 (Secondary Animated Objects) (reissue) Tutorials
   
 
3d-palace XSI-Adv. Character Rigging V4 (Secondary Animated Objects)


XSI-Adv. Character Rigging V4 (Secondary Animated Objects) (reissue)

XSI-Adv. Character Rigging V4 (Secondary Animated Objects) (reissue)

XSI-Adv. Character Rigging V4 (Secondary Animated Objects) (reissue)

XSI-Adv. Character Rigging V4 (Secondary Animated Objects) (reissue)



What's Inside: "XSI - ADVANCED CHARACTER RIGGING, VOLUME 4 (Secondary Animated Objects - Clothes, Cloth & Synoptic), BY ADAM SALE"

For the INTERMEDIATE to ADVANCED level SOFTIMAGE|XSI user, this is the 4th volume of a 4 (four) volume series.
This 4th volume is a 7-HOUR, 24 Minute, 22 Second, self-paced project based training course consisting of 8 modules and 94 cool movies in total!

The narration of this series is in NORTH AMERICAN ENGLISH.

The purpose of this series is to build upon the concepts introduced in the previous volumes (volume 1-3). In this volume, (volume 4) the focus will be on dealing with secondary animated objects, such as weapons, clothes, cloth, etc.

You will learn how to set-up convincing secondary animated objects for the Sumerian character (included). This is a complex character consisting of many extra objects, such as a cloth skirt, a necklace for secondary action, spice pouches, bandoliers and more.

But that's not the half of it! You will learn how to work with the standard XSI cloth module and how to create convincing clothing simulations with it -- at last!

ACR Volume 4 from 3dtutorial.com makes what can often be complex and confusing topics straightforward and easy to understand.

This 4th and final volume of the ACR series will instruct you step by step in the procedures necessary for working with secondary animated objects. You will learn how to create cool simulations that will bring real life to your character. You will learn how to make effective use of the XSI synoptic editor and how to create powerful synoptic pages that will allow you to easily control many different aspects of your character. You will learn how to tie all your controls together using easy copy n paste scripting -- now everyone can learn to do it!

ACR Volume 4 will teach you how to deal with FK/IK switching, how to make your character grasp objects, and much, much more.

If you plan on making clothes for your characters or having them use or interact with other scene objects.

If you are into rigging this is the ultimate training resource for character rigging with SOFTIMAGE|XSI. Simply put, if you are serious about learning XSI then look no further than these extraordinary products -- you will find none superior.

Available by download or on CD-ROM, this extraordinary training series consists of the following:

CD 1, Volume 4, Module 1 (0H 42M:52S), (153 Meg) Topics include: Ring & Bracelet, Earring and spring, spring op, necklace 1, necklace 2, bandoleer 1, bandoleer 2, bandoleer 3.

CD 1, Volume 4, Module 2 (0H 47M:17S), (104 Meg) Topics include: Spice pouch 1, spice pouch 2, belt, cloth start, cloth parameters, cloth set-up, cloth problems, cloth results 1.

CD 1, Volume 4, Module 3 (0H 35M:48S), (124 Meg) Topics include: Cloth locking, cloth results 2, cloth results 3, skirt set-up 1, skirt set-up 2, skirt set pose, skirt sim refine, skirt results, bracelets 1.

CD 1, Volume 4, Module 4 (0H 39M:12S), (118 Meg) Topics include: Bracelets 2, staff intro, staff up-vector, ik reset, staff-reset, grip staff, staff interaction, staff test deform, staff constrain.

CD 1, Volume 4, Module 5 (0H 56M:18S), (105 Meg) Topics include: Staff property set, staff fk/ik, staff constrain 2, staff-script, disable constraint, staff store action, staff offset, new scripts, staff follow body, final check, synoptic 1-3, synoptic PS 4-5.

CD 2, Volume 4, Module 6 (1H 12M:39S), (065 Meg) Topics include: Synoptic ps 6-7, synop. editor 8, synop. scripts 1-7, debug scripts 1, synop. scripts 8, synop. scripts test 1, fk/ik visibility script.

CD 2, Volume 4, Module 7 (1H 15M:35S), (098 Meg) Topics include: Mesh select script, key/rem all script, fk/ik scripting, synop. poses tab, poses scripts a, fix marking sets, create poses a-d, test poses, script store action 1, synop. scripts 9-11.

CD 2, Volume 4, Module 8 (1H 14M:41S), (112 Meg) Topics include: Synop scripts 12, synop. cloth 1-6, eye control, head control, refine reset pose 1-2, hair toggle, hair toggle script, series conclusion.

BONUS MATERIAL -- This series also comes with complete project files and actual geometry (11 Meg) !!!

Students -- Looking for a Job as character animation technical director? -- This is the stuff you NEED to know.

Educators -- this series is IDEAL for classroom instruction.

Production/Post-Production companies -- Perfect for your in-house training requirements.



Author: Adam Sale
Adam Sale lives in picturesque Vancouver BC and has been a heavy Softimage user for the past 7 years.
As a certified XSI and Soft 3D Instructor, he has trained nearly 1000 artists.
Adam has instructed at 4 of the major 3D schools in Vancouver overthe last 7 years, including Capilano College, BCIT, Vanarts and VFS.

Mr. Sale co-founded Joncrow Entertainment in 1998 with Business partner Ron Crown. Through Joncrow the two contract on projects for broadcast, film, web and print media. They also consult and provide Specialized training for corporate clients.

In the Softimage community, Adam is most well known for his XSI and Soft3D tutorials, as well as for the XSI Vancouver User group he runs with the help of Softimage and Vidcom,Vancouver's local reseller.

http://www.3dtutorial.com/xsi.php?detail=37